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Dead Sector patch notes

Every release of Dead Sector, newest first. The same notes are on the main menu in game. New here? See what the game is about.

  1. ALPHA 0.36.1 FASTER LOADS
  2. ALPHA 0.36.0 THE LIVING SECTOR
  3. ALPHA 0.35.4 CREDITS
  4. ALPHA 0.35.3 SMOOTH UPDATES
  5. ALPHA 0.35.2 CASES COUNT
  6. ALPHA 0.35.1 SOUND & SHELTER
  7. ALPHA 0.35.0 THE FACILITY & ARSENAL
  8. EARLY ALPHA 0.34.3 QUIET REPLACEMENT
  9. EARLY ALPHA 0.34.2 ON THE RAIL
  10. EARLY ALPHA 0.34.1 HARD SHIFT
  11. EARLY ALPHA 0.34.0 OPERATOR SKILLS
  12. EARLY ALPHA 0.33.9 SPIT AND POLISH
  13. EARLY ALPHA 0.33.8 STEADY HANDS
  14. EARLY ALPHA 0.33.7 READY AT HAND
  15. EARLY ALPHA 0.33.6 SECOND THOUGHTS
  16. EARLY ALPHA 0.33.5 CLEAN LINES
  17. EARLY ALPHA 0.33.4 TOOLS OF THE TRADE
  18. EARLY ALPHA 0.33.3 CLEAR VIEW
  19. EARLY ALPHA 0.33.2 LOCK AND KEY
  20. EARLY ALPHA 0.33.1 AFTER ACTION
  21. EARLY ALPHA 0.33.0 OPEN ENLISTMENT
  22. EARLY ALPHA 0.32.0 SQUAD UP
  23. EARLY ALPHA 0.31.3 BASTION
  24. EARLY ALPHA 0.31.2 THE FOREMAN
  25. EARLY ALPHA 0.31.1 AFTERCARE
  26. EARLY ALPHA 0.31.0 FIELD ORDERS
  27. EARLY ALPHA 0.30.0 BAZAAR
  28. EARLY ALPHA 0.29.0 SHELTER 7
  29. EARLY ALPHA 0.28.0 FETCH, MARK AND STASH
  30. EARLY ALPHA 0.27.1 LONGER RAIDS
  31. EARLY ALPHA 0.27.0 TASKS AND FIELD MAPS
  32. EARLY ALPHA 0.26.1 RECONNECT FIX
  33. EARLY ALPHA 0.26.0 CANCEL AND INJECT
  34. EARLY ALPHA 0.25.3 TRADER BUSTS
  35. EARLY ALPHA 0.25.2 PAINTED TRADERS
  36. EARLY ALPHA 0.25.1 TRADER PORTRAITS
  37. EARLY ALPHA 0.25.0 LIVING MENUS
  38. EARLY ALPHA 0.24.0 NEW LOOK
  39. EARLY ALPHA 0.23.1 LIVELIER HUD
  40. EARLY ALPHA 0.23.0 EXFILS AND FULL MAP ART
  41. EARLY ALPHA 0.22.0 FREIGHT YARD AND BLACKWOOD
  42. EARLY ALPHA 0.21.0 STASH FILTERS
  43. EARLY ALPHA 0.20.0 FOUND IN RAID
  44. EARLY ALPHA 0.19.1 KILL LIST POLISH
  45. EARLY ALPHA 0.19.0 KILL LIST
  46. EARLY ALPHA 0.18.1 BODY SEARCHING
  47. EARLY ALPHA 0.18.0 ITEM SEARCHING
  48. EARLY ALPHA 0.17.1 FOREMAN PATROL FIX
  49. EARLY ALPHA 0.17.0 LOOT CONTAINERS
  50. EARLY ALPHA 0.16.1 DOOR HANDLING
  51. EARLY ALPHA 0.16.0 DOORS
  52. EARLY ALPHA 0.15.2 FULL-AUTO FOREMAN
  53. EARLY ALPHA 0.15.1 LOOTER ARMORY
  54. EARLY ALPHA 0.15.0 THE FOREMAN
  55. EARLY ALPHA 0.14.2 WORDMARK ALIGNMENT
  56. EARLY ALPHA 0.14.1 MENU IDENTITY
  57. EARLY ALPHA 0.14.0 LAN DESKTOP PLAY
  58. EARLY ALPHA 0.13.0 DESKTOP EDITION
  59. EARLY ALPHA 0.12.1 RAID STABILITY
  60. EARLY ALPHA 0.12.0 RAID RECONNECTION
  61. EARLY ALPHA 0.11.9 5.45×39 AMMUNITION EXPANSION
  62. EARLY ALPHA 0.11.8 GUNSHOT VOLUME
  63. EARLY ALPHA 0.11.7 5.45×39 AMMUNITION
  64. EARLY ALPHA 0.11.6 KRASNA KM-74
  65. EARLY ALPHA 0.11.5 TRADER FILTER POLISH
  66. EARLY ALPHA 0.11.4 TRADER FILTERS
  67. EARLY ALPHA 0.11.3 HOTBAR LAYOUT
  68. EARLY ALPHA 0.11.2 SHRAPNEL & BLAST MARKS
  69. EARLY ALPHA 0.11.1 GRENADE PRESENTATION
  70. EARLY ALPHA 0.11.0 FRAGMENTATION GRENADES
  71. EARLY ALPHA 0.10.24 PROJECTILE SPEED & OPTIC FIT
  72. EARLY ALPHA 0.10.23 VARIABLE-POWER OPTICS
  73. EARLY ALPHA 0.10.22 ADS CROSSHAIR ALIGNMENT
  74. EARLY ALPHA 0.10.21 VS-9 MOUNT POSITION
  75. EARLY ALPHA 0.10.20 VS-9 MOUNT ALIGNMENT
  76. EARLY ALPHA 0.10.19 VS-9 MODERNIZATION
  77. EARLY ALPHA 0.10.18 VS-9 STOCK BALANCE
  78. EARLY ALPHA 0.10.17 9×39 AMMUNITION
  79. EARLY ALPHA 0.10.16 VEKTOR VS-9
  80. EARLY ALPHA 0.10.15 K4 BUFFER TUBE ALIGNMENT
  81. EARLY ALPHA 0.10.14 NEW CARBINE STOCKS
  82. EARLY ALPHA 0.10.13 FOUR NEW FOREGRIPS
  83. EARLY ALPHA 0.10.12 USD ARTWORK
  84. EARLY ALPHA 0.10.11 KM-63 GRIP SCALE
  85. EARLY ALPHA 0.10.10 KM-63 SUPPRESSED REPORT
  86. EARLY ALPHA 0.10.9 KM-63 SUPPRESSOR & HANDGUARD
  87. EARLY ALPHA 0.10.8 TRADER WORKSPACE FIT
  88. EARLY ALPHA 0.10.7 INVENTORY GRID ALIGNMENT
  89. EARLY ALPHA 0.10.6 KM-63 MODERNIZATION
  90. EARLY ALPHA 0.10.5 RAID SERVER LOAD
  91. EARLY ALPHA 0.10.4 MDI MAGAZINE SEATING
  92. EARLY ALPHA 0.10.3 SHARED ATTACHMENT PROPORTIONS
  93. EARLY ALPHA 0.10.2 TRADER MENU & GRIP ALIGNMENT
  94. EARLY ALPHA 0.10.1 VISUAL MODDING SLOTS
  95. EARLY ALPHA 0.10.0 WEAPON WORKBENCH & PRESETS
  96. EARLY ALPHA 0.9.35 MDI LONG BARREL & LOOP FOREGRIP
  97. EARLY ALPHA 0.9.34 JUNK ARTWORK CLEANUP
  98. EARLY ALPHA 0.9.33 NESTED BAGS & DOUBLE-CLICK INSPECT
  99. EARLY ALPHA 0.9.32 FACESHIELD STASH FIX
  100. EARLY ALPHA 0.9.31 RAID RESULT SAVE RETRIES
  101. EARLY ALPHA 0.9.30 OP-12 HANDLING & BUCKSHOT
  102. EARLY ALPHA 0.9.29 AXIOM INJECTORS
  103. EARLY ALPHA 0.9.28 IRONWORKS DECORATION CLEANUP
  104. EARLY ALPHA 0.9.27 VISOR HANDLING & UI POLISH
  105. EARLY ALPHA 0.9.26 KREST K-5 & IMPACT AUDIO
  106. EARLY ALPHA 0.9.25 HEAD HITBOX RESTORATION
  107. EARLY ALPHA 0.9.24 PAIN VISIBILITY
  108. EARLY ALPHA 0.9.23 MDI M56A5
  109. EARLY ALPHA 0.9.22 LOOTER BACKPACK LOOT
  110. EARLY ALPHA 0.9.21 STIMULANT PRESENTATION
  111. EARLY ALPHA 0.9.20 STASH AUTO-SORT
  112. EARLY ALPHA 0.9.19 HC-3 HEMOSTASIS
  113. EARLY ALPHA 0.9.18 RC-1 REGENERATION
  114. EARLY ALPHA 0.9.17 TRADER-AWARE INSPECTION
  115. EARLY ALPHA 0.9.16 EN-4 COMBAT STIMULANT
  116. EARLY ALPHA 0.9.15 SALVAGED GRAPHICS
  117. EARLY ALPHA 0.9.14 SALVAGED PROCESSORS & BALLISTICS
  118. EARLY ALPHA 0.9.13 ELECTRONICS ICONS & SPAWN CLEARANCE
  119. EARLY ALPHA 0.9.12 SALVAGED ELECTRONICS & LOOTER FIX
  120. EARLY ALPHA 0.9.11 BLOOD PLACEMENT
  121. EARLY ALPHA 0.9.10 RAID AUDIO & BLOOD FEEDBACK
  122. EARLY ALPHA 0.9.9 LOGIN FIX & VOLKOV AMMUNITION
  123. EARLY ALPHA 0.9.8 7.62×39 PS & BP
  124. EARLY ALPHA 0.9.7 DROPPED KM-63 ARTWORK
  125. EARLY ALPHA 0.9.6 LAYERED KM-63 ARTWORK
  126. EARLY ALPHA 0.9.5 KM-63 ICONS & INSPECT VALUES
  127. EARLY ALPHA 0.9.4 KRASNA ARSENAL KM-63
  128. EARLY ALPHA 0.9.3 PAIN RELIEF & HEALTH TOOLTIPS
  129. EARLY ALPHA 0.9.2 LOOT VARIETY & DROPPED WEAPONS
  130. EARLY ALPHA 0.9.1 POST-LOGIN ASSET LOADING
  131. EARLY ALPHA 0.9.0 INJURIES & FIELD MEDICINE
  132. EARLY ALPHA 0.8.21 LOOTER TRAFFIC & TURNING
  133. EARLY ALPHA 0.8.20 IRONWORKS ROAMING & LOOTER BALANCE
  134. EARLY ALPHA 0.8.19 MAP CLEARANCE & DEVELOPMENT TOOLS
  135. EARLY ALPHA 0.8.18 IRONWORKS BOUNDARY REPAIR
  136. EARLY ALPHA 0.8.17 IRONWORKS AUDIO REACH
  137. EARLY ALPHA 0.8.16 EXTENDED SOUND RANGES
  138. EARLY ALPHA 0.8.15 COMPLETE RELEASE ARCHIVE
  139. EARLY ALPHA 0.8.14 LOOTER LOADOUTS
  140. EARLY ALPHA 0.8.13 IRONWORKS FINAL POLISH
  141. EARLY ALPHA 0.8.12 VISIBILITY AND COMBAT CORRECTIONS
  142. EARLY ALPHA 0.8.11 IRONWORKS NETWORK AND BOUNDS PASS
  143. EARLY ALPHA 0.8.10 IRONWORKS ENTITY LIGHTING
  144. EARLY ALPHA 0.8.9 IRONWORKS DETAIL AND INTEGRITY
  145. EARLY ALPHA 0.8.8 UNIFIED WORLD LIGHTING
  146. EARLY ALPHA 0.8.7 PRESENTATION SEAM REPAIRS
  147. EARLY ALPHA 0.8.6 IRONWORKS ATMOSPHERE EXPANSION
  148. EARLY ALPHA 0.8.5 DETAILED IRONWORKS PRESENTATION
  149. EARLY ALPHA 0.8.4 WALL CORNER SNAP
  150. EARLY ALPHA 0.8.3 MAIN EXIT WALL RESTORATION
  151. EARLY ALPHA 0.8.2 WALL ALIGNMENT AND MAIN EXIT
  152. EARLY ALPHA 0.8.1 CLEAN SECTION FLOORS
  153. EARLY ALPHA 0.8.0 REFURBISHED IRONWORKS LAYOUT
  154. EARLY ALPHA 0.7.1 IRONWORKS EXPANSION
  155. EARLY ALPHA 0.7.0 PLAYABLE IRONWORKS
  156. EARLY ALPHA 0.6.1 EQUIPMENT AND MATCHMAKING EXPANSION