EARLY ALPHA 0.9.0 ·
INJURIES & FIELD MEDICINE
FEATURES
- Damaging shots can cause light bleeding (25%), heavy bleeding (8%), and arm/leg fractures (10%) on operators and Looters. Separate limbs can carry separate injuries; one limb can bleed and be fractured, but cannot duplicate the same condition.
- Each light bleed drains 1 HP from every living body region every 3 seconds; each heavy bleed drains 2 HP every 2 seconds. Fractured legs reduce movement speed by 35% and lose 1 HP per running second; fractured arms add the same sway as blacked arms.
- Nurse now sells 1×1 Bandages (3,000 CZK, 2-second use), Splints (4,000 CZK, 4-second use), and Tourniquets (5,000 CZK, 4-second use). Each treats its corresponding injury and is consumed once, without a uses counter.
- TAC-400 prioritizes heavy then light bleeding, spending 200 or 60 resource over 4 or 2 seconds without simultaneously healing HP. Insufficient bleed-treatment resource falls back to normal healing of a damaged, non-blacked region.
- Added subtle, smoothly fading one-second hit-pain blur and a gentle persistent pain pulse while any fracture remains. FieldCare Relief Tablets have five doses, take 2 seconds, and suppress pain for 100 seconds per dose without curing injuries or their movement/aim penalties. Nurse stocks them for 5,000 CZK.
- All new medical items support the existing medical quick-slot bindings. Small shaded medical badges have colored square backgrounds and outlines: grouped beside the in-game health display, and beside affected limb names in inventory. Pain and painkiller badges use Head; effect-name hover labels and the painkiller countdown appear only in inventory.
