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EARLY ALPHA 0.8.12 ·

VISIBILITY AND COMBAT CORRECTIONS

BUG FIXES & POLISH

  • Moved Ironworks FOV darkness beneath gameplay entities so Looters, remote operators, corpses, containers, dropped items, and loose loot stay fully opaque.
  • Kept FOV shading on floors and walkable background objects without allowing visibility presentation to alter authoritative detection.
  • Changed firing order so every projectile leaves the pre-recoil muzzle direction and recoil affects only the following shot.
  • Added a subtle turn-only wall escape nudge when rotating an equipped weapon would otherwise clip and trap the operator.

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