EARLY ALPHA 0.8.12 ·
VISIBILITY AND COMBAT CORRECTIONS
BUG FIXES & POLISH
- Moved Ironworks FOV darkness beneath gameplay entities so Looters, remote operators, corpses, containers, dropped items, and loose loot stay fully opaque.
- Kept FOV shading on floors and walkable background objects without allowing visibility presentation to alter authoritative detection.
- Changed firing order so every projectile leaves the pre-recoil muzzle direction and recoil affects only the following shot.
- Added a subtle turn-only wall escape nudge when rotating an equipped weapon would otherwise clip and trap the operator.
