EARLY ALPHA 0.8.11 ·
IRONWORKS NETWORK AND BOUNDS PASS
BUG FIXES & POLISH
- Reduced raid ping pressure by refreshing client visual LOS at a stable 30 Hz and casting only the rays required by the active visibility tier.
- Added broad-phase rejection for distant authoritative LOS and movement geometry and cached immutable Looter navigation geometry per map.
- Kept the simulation authoritative while reducing repeated Ironworks geometry work and snapshot-side overhead.
- Closed the remaining Machine Side Room hall/forklift boundary gap and blacked the final Container Exit out-of-bounds strip.
- Rearranged wall-mounted lights into structured room and hallway layouts instead of placing fixtures inside walls.
