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EARLY ALPHA 0.33.9 ·

SPIT AND POLISH

FEATURES

  • REMEMBER ME on the login screen: tick it and next time your name is filled in, just press LOG IN. Your password is never stored; the remembered login lasts 30 days from last use (at most 90), and logging out or changing your password ends it.
  • Barter trades: some trader offers are paid with items instead of money. Look for the BARTER tag, check the have/need counts and press EXCHANGE. Nurse now trades the keys several tasks need.
  • 36 new tasks across all seven traders, Orlov and Marshal included, branching off the existing lines. A new task line, the Consignment, follows the Blackwood plane's third courier case and ends with the Rampart, a 4×2 secure container you can only earn.
  • Accepting a task now hands over what it needs, such as radio markers or Nurse's trauma kit, with the briefing. Tasks no longer pay radio markers as rewards.
  • Eight new medical items at Nurse: the FieldCare FAK-100, MedCore TraumaKit 300, TraumaCell TAC-1800, MedCore HA-3 Hemostop, VitaNova Ibuprofen, FieldCare Petroleum Balm, VitaNova Camphor Balm and the TraumaCell FS-12 surgical kit.
  • Bullets kick up dust, chips, splinters or sparks where they hit, depending on the surface, and anyone who can see the spot sees them. Concrete, metal, wood and earth each have their own impact sound.
  • Blood on the ground is now a realistic splatter sprayed in the direction of the shot.
  • Eating and drinking have their own progress bar and sounds, and a double-click eats or drinks.
  • Drop and use items straight from bodies and containers.
  • Right-click a magazine and choose Load to pick from the compatible ammunition in your stash.
  • The DELETE key drops the hovered item in raid and deletes it in the stash (rebindable).
  • Hand task items in straight from your operator's gear in the stash; HAND IN only appears when you have something that counts.
  • Bodies show their dogtag slot next to the pockets.
  • Loading tips while a raid loads, a new loading screen after login and a simpler one for the shelter.
  • Other players see your operator reach for their gear while you are in the inventory or looting.

BALANCING

  • Marshal is now the western rifle dealer: the K4A1 at LL1, the M56A5 at LL2 and the light builds of both (K4A1 LL2, M56A5 LL3). Rook sells the K4A1 at LL2 and the M56A5 at LL3, with full builds only. Lukas's Vouched For lends you a K4A1 for its kills; if it is lost, ask him for another from the task sheet (free if the last one never reached you, otherwise what a trader would pay for it). Players who accepted the task earlier get their K4A1 on their next login.
  • Barters never turn a profit: the OP-12, M56A5, KM-63, H-3, AMF-1 and Ghost-3 ask for a little more, Volkov's old post key sells for 4,000 CZK, and barters count towards loyalty at what the trader would pay for the goods.
  • The TAC-400 moved to Nurse LL2 once Cold Chain is done, at 29,900 CZK; it sells back for more too.
  • Bosses and their guards are worth far more experience: 1,000 for a boss, 250 for a guard, 55 for a Looter.
  • The Foreman carries one to three different stims.
  • The red-seal key has 10 uses. Jackets hold keys more often.
  • The KP-4 scope fits only the VMR-54 and the OB-91 again.
  • Kill distances use a new scale on which the edge of your normal view is about 50 m; your longest kill converts automatically.
  • Ambient sound is quieter.
  • Treating yourself, eating and drinking can now be heard by nearby players, as far as a container search.
  • The old 2×2 electronic components are gone (any you own became processors), and so are the fixed TAC-400 and electronics spawns at Ironworks.

BUG FIXES & POLISH

  • Props block by their real shape instead of a box: vehicles, containers, rocks, trees and machinery stop movement, bullets, grenades and sight exactly where their art is.
  • Duplicate objects removed from Blackwood and Freight Yard; Freight Yard warehouses, rails and walls tidied up so nothing runs through walls. Looters keep their distance from prop corners instead of snagging on them.
  • The office PC at Ironworks no longer blocks the safe.
  • The edges of your view no longer shimmer at corners and doorways, and the view keeps up smoothly while you move.
  • Fixed a bare body flashing where you killed a Looter when you looked back at the spot.
  • Ground pickup and Ctrl+click fill the backpack first and put magazines in the rig.
  • Automatic searching starts reliably; the search blur on pockets, rigs, bags and containers and the searched check mark are touched up.
  • Icons fit their frames in the inspect window, the Bazaar and task hand-ins and rewards; Gunsmith hand-ins and the Bazaar show the actual modded weapon, and the K4A1's muzzle brake is no longer huge.
  • The water purifier and other items have proper icons on the ground, and dropped items are no longer tiny.
  • The H-3 sits on the KM dust cover's rail, like every other sight on every rail.
  • Outdated task texts fixed, and the Blackwood crash is a plane in every story.
  • Handing in items from a case opened on your operator works, and a refused body search no longer freezes you in place.
  • The pain blur costs far less, and the K-5 visor and the welding mask have realistic looks with real cracks.
  • Shorter fades between menus. The grenade quick slot shows its name. A completed barter reads Exchange complete.
  • Items in messenger packages (task starting equipment, rewards, returns) sit centred in their tiles, and weapons show with their parts.
  • Bench Orders show the weapon's stock build as their icon instead of a bare receiver.
  • The treatment screen no longer shows the price twice: each heal button carries its own.
  • New, more detailed icons for the graphics board, processor, memory module, thermometer, ballistic nylon, aramid, the STANAG magazine and every storage case.

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