EARLY ALPHA 0.31.1 ·
AFTERCARE
FEATURES
- Your operator's health carries over between raids. Extract hurt and you stay hurt; die or go missing and you come back at 30% (1% if you abandon the raid or it was your own doing). Out of raid you slowly regenerate (about 457 HP an hour), faster with the Infirmary and Bunk Room. Fractures and destroyed limbs don't heal on their own.
- Nurse's TREATMENT: after the kill list of an operator raid, Nurse offers to patch you up. The body diagram shows every injury with its price; heal what you pick or everything at once. Treatment is free for new operators (level 10 and below, 30 raids or fewer) and cheaper with Nurse loyalty. You can also find it any time under Nurse → SERVICES → TREATMENT.
- Heal in the stash: drag a medkit onto a body part to restore HP, a splint to set a fracture, or a surgical kit to restore a destroyed limb, just like in raid.
- Looter runs: you now look like a Looter to yourself and everyone else, and your body is a Looter's. Other players can't tell you from an AI Looter, not even on the kill list or the death screen.
- After a Looter run you choose what to keep: a transfer screen shows the Looter's gear next to your stash. Drag or double-click items across, or TRANSFER ALL; whatever you leave is lost when you finish. You must deal with it before your next raid.
BALANCING
- Looter runs give no XP any more, so the XP screen is skipped after them.
- The Infirmary now speeds up health regeneration instead of energy and hydration.
Protocol update: hard-refresh the browser (Cmd/Ctrl-Shift-R).
