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EARLY ALPHA 0.28.0 ·

FETCH, MARK AND STASH

FEATURES

  • 14 new tasks, 33 in total. Each trader's chain now branches, and every trader has at least one fetch task.
  • Fetch tasks: find a unique quest item (a ledger, a sample case, a manifest, dog tags) that only you can see, then extract alive with it. It's delivered automatically. If you die, it's lost and you have to go back. Quest items can't be dropped, traded or looted, and some are behind a locked door.
  • Marker tasks: Volkov sells SignalCore radio markers. Stand in the right spot and hold E to place one (right-click cancels). Stash tasks work the same way, but you leave a specific item.
  • New task conditions: headshots, long-range kills, extracting through a particular exit and reaching a level.
  • The compass is now an item: Volkov sells the Buran KP-1 Field Compass. The HUD compass appears only while it's in your pockets or rig.
  • The interface scales with your screen: bigger at 1080p, 1440p and 4K. Change it in Settings > Interface size.

BUG FIXES & POLISH

  • Every briefing is rewritten as the trader speaking, each in their own voice, and they're longer.
  • Fixed on Windows: the fire-mode and magnification notifications, the search animation, the main-menu background and the animated logo. A new Settings > Reduce motion option turns animations off instead.
  • On wide screens the inventory has three columns: equipment, then your containers, then the stash or loot. Corpses still show their equipment above their inventory.
  • Unlocking a door shows a progress panel with a turning key. You stay at the lock until it opens; right-click cancels.
  • The Esc menu is redesigned. It shows the map, the time left, and your tasks on this map.
  • New sounds when you accept, hand over or complete a task or finish an objective, plus an error sound for refused actions.

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