EARLY ALPHA 0.29.0 ·
SHELTER 7
FEATURES
- SHELTER is open on the main menu: Shelter 7, an old civil-defence bunker, seen from above. It loads once behind a loading screen and stays ready until your next raid; press ENTER and your operator walks in through the blast door as the lights come on. Click any bay to build or upgrade it. Build and upgrade eleven modules from raid materials, run the generator on fuel, craft at the workbench, infirmary and washroom, mine Dakšoin with graphics cards and send a runner for loot. Timers keep running while you're offline. Food, water, heating and the still arrive with provisions.
- ENTER SHELTER to walk in and use each station in person. Build the shooting range to test your guns on paper targets; you can only fire at the range's firing line.
- Shelter upgrades add stash rows, fuel capacity, faster crafting, extra CZK from tasks and extra raid XP.
- Your game edition sets your starting Stash level: Field 1, Contractor 2, Vanguard 3 and Founder's Edition 4, the maximum. Stash upgrades grow the stash to the next edition's size and never stack on top of it.
- 16 new Shelter materials (fuel cans, wiring, bulbs, capacitors, batteries, tools, chemicals) and a new red toolbox container in garages, workshops and sheds.
- 47 new barter items: household junk, salvage electronics, workshop hardware and valuables, from matches and soap to Bohemian garnets, gold ingots and a Sterling & Rowe chronometer. They show up in containers, loose loot and Looter bags; the best ones only in safes and sealed rooms. Valuables have a purple backdrop in every grid.
- Room 354 in Hostel A is sealed by the Commission, the crisis staff that never really dissolved. Look for the red seals.
- 19 new tasks, 52 in total, most of them fetch jobs. Wrench's Bench Orders ask you to build a weapon to spec (parts, ergonomics, recoil) and hand it over, from a suppressed pistol to a showpiece K4A1.
- Orlov and Marshal can be unlocked through Nurse's gamekeeper branch and Lukas's Harrowgate branch. Their stock arrives in a later update.
- Trader stock can be filtered by loyalty level from the trader card.
- Task progress updates live during a raid, with a notice when an objective advances.
- Paper maps can be read in the stash: right-click View map, or double-click the map.
BALANCING
- Keys are much rarer and have new art: each family of keys (hostel rooms, offices, padlocks, bunkers, cabins…) has its own drawing. Keys, extracts and several places have new names, and the Ironworks container gate key is now simply the Ironworks key.
- Every hand-in still needs found-in-raid items, but early tasks ask for just one or two of each instead of up to five.
- Trader stock follows the traders' trades: Volkov sells eastern rifles, their parts, ammo and grenades; Rook imported western guns and ammo; Nurse medicine, maps and keys; Lukas armour and carriers; Wrench now sells only aftermarket weapon parts (suppressors, optics, stocks, grips, handguards). Junk and Shelter materials are no longer sold: find them in raids. Everything is still available at loyalty I.
- For Shelter testing only, the Broker temporarily sells every construction material, fuel and graphics boards.
BUG FIXES & POLISH
- Hovering a trader's stock shows the price under the item name. In the SELL tab your stash items show what the trader pays, as a corner tag and in the tooltip, and the sell basket is bigger (7 × 9).
- Item labels on tiles use words instead of initials and no longer run under the found-in-raid mark.
- Loading a magazine shows a progress ring instead of a percentage.
- The matchmaking screen is animated.
- Open doors and windows show the room behind them instead of the roof, and doors and windows are visible on buildings from outside.
- Grass looks finer, dropped CZK stacks and keys have ground icons, the Hostel A floor no longer shows a strip of grass, and loading into Freight Yard or Blackwood no longer blasts the river sound.
- Interiors have more furniture and clutter.
