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EARLY ALPHA 0.30.0 ·

BAZAAR

FEATURES

  • BAZAAR is open: the player market unlocks at level 15. Browse and buy from other operators and from hourly Trader surplus stock, search, filter by category and sort by price. Sell found-in-raid items from your stash for CZK: listed items leave your stash until they sell, are cancelled or expire after 12 hours. Up to 3 offers, with a listing fee that climbs steeply when you overprice. Proceeds reach your stash even while you're offline, and Bazaar purchases are never found in raid.
  • Operational tasks: from level 5 Volkov, Nurse, Rook, Lukas and Wrench hand out three daily tasks (reset 03:00 UTC); from level 15 weekly tasks arrive. Eliminate Looters or operators, hand over found-in-raid loot, or survive and extract. Rewards grow with your level. REROLL a task for CZK and a little reputation, or ABANDON it.
  • Looter runs: choose LOOTER on the location screen to raid with a random kit. Your stash and operator are never at risk. You join raids already under way, other Looters leave you alone unless you hurt one of them, and anything you extract goes to your stash. Looter karma: killing Looters costs karma, extracting earns it. Good karma shortens the 20-minute cooldown and improves kits.
  • Energy and hydration: both drain during raids (faster when sprinting or overloaded) and regenerate between raids. Run dry and fatigue or dehydration start costing health. 13 foods and drinks to find or buy (Orlov food, Nurse drinks): Eat or Drink from the item menu or a quick slot.
  • Shelter 7: the Galley, Rain Cistern, Heating and the Still are open. They boost regeneration and cook rations, water, purified water and Thursday slivovice. Every module now has painted furniture, and empty bays show the steel frame waiting for the build.
  • Traders have loyalty levels II–IV: better armour, ammunition, packs and injectors need higher loyalty and appear in a trader's stock once you reach that level. Orlov sells hunting rifles, the OP-12, 12/70 buckshot, field supplies and food. Marshal trades only in dollars: western rifles, the KS9, M855A1 and M995, optics, suppressors and Aegis armour.
  • Insurance: insure your gear at Nurse (faster, dearer) or Lukas (slower, cheaper). If you die, insured gear no other operator carried out comes back after the raid. Collect it from the INSURANCE tab before it expires.
  • New weapons and a new calibre: the Orlov OB-91 bolt-action rifle (5+1), the Orlov OK-45 self-loading carbine (10-round fixed magazine, 7.62×39), the Volkov VMR-54 marksman rifle (Volkov loyalty III) and the Kestrel KS9 submachine gun (Marshal). 7.62×54R comes in seven cartridges, from hunting HP BT to the loot-only BS gs. Internal-magazine weapons reload in raid with any compatible cartridge you carry.
  • New armour and helmets: the Ironcap SV-3 steel vest (class 3), Zarya ZK-4 combat armour (4), NordSec HM-5 heavy armour (5), Krest BR-6 heavy assault armour (6), the Sentinel Halo-3 helmet (3) and the Zarya RT-5 assault helmet (5), at Lukas (and a few at Marshal).
  • Rebind your keys in Settings → Controls. A key that's already in use swaps with that action, Reset restores the defaults, and every on-screen hint shows your bound keys.
  • New operators: Nurse has three short starter tasks (First Steps, Found, Not Bought, Rounds), and new accounts get a short welcome guide on the main menu.

BUG FIXES & POLISH

  • New painted art for the FSK-2, TAC-400, Looter's Bag, every rig, armour, helmet and backpack, the small medical items and the Cache.
  • Under the hood: the biggest game files were split into smaller modules, and a multiplayer load test now runs 10–30 bots against the server.

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