EARLY ALPHA 0.8.20 ·
IRONWORKS ROAMING & LOOTER BALANCE
FEATURES
- Ironworks Looters roam between work areas, pause, and look around instead of repeating tiny patrol loops. Offices, both extraction approaches, and the upper-right Forklift corridor are off-limits; the office hallway remains accessible.
- Looters avoid operator-spawn areas unless pursuing a threat, then return to ordinary roaming after disengagement. They never spawn in those protected areas.
BALANCING
- Regular Looters react more slowly, track moving targets less precisely, and leave longer gaps between shots. They remain lethal, especially at close range; weapon damage and authoritative hit detection are unchanged.
BUG FIXES & POLISH
- Fixed a Looter spawning inside an inaccessible Ironworks pocket. Six spaced-out starts now use validated playable floor, and respawns avoid nearby operators and other Looters.
- Resized, repositioned, and softened the angles of the two Main Exit containers for cleaner passage and usable cover. No doors or extraction rules changed.
