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EARLY ALPHA 0.8.20 ·

IRONWORKS ROAMING & LOOTER BALANCE

FEATURES

  • Ironworks Looters roam between work areas, pause, and look around instead of repeating tiny patrol loops. Offices, both extraction approaches, and the upper-right Forklift corridor are off-limits; the office hallway remains accessible.
  • Looters avoid operator-spawn areas unless pursuing a threat, then return to ordinary roaming after disengagement. They never spawn in those protected areas.

BALANCING

  • Regular Looters react more slowly, track moving targets less precisely, and leave longer gaps between shots. They remain lethal, especially at close range; weapon damage and authoritative hit detection are unchanged.

BUG FIXES & POLISH

  • Fixed a Looter spawning inside an inaccessible Ironworks pocket. Six spaced-out starts now use validated playable floor, and respawns avoid nearby operators and other Looters.
  • Resized, repositioned, and softened the angles of the two Main Exit containers for cleaner passage and usable cover. No doors or extraction rules changed.

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