EARLY ALPHA 0.8.8 ·
UNIFIED WORLD LIGHTING
BUG FIXES & POLISH
- Unified Ironworks world lighting so players, Looters, corpses, containers, and loot share one coherent visual range.
- Removed presentation-only per-actor grading that caused remote entities to look inconsistent with the local operator.
- Preserved the server-backed visibility mask and gameplay entity opacity while changing only client presentation.
