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EARLY ALPHA 0.8.8 ·

UNIFIED WORLD LIGHTING

BUG FIXES & POLISH

  • Unified Ironworks world lighting so players, Looters, corpses, containers, and loot share one coherent visual range.
  • Removed presentation-only per-actor grading that caused remote entities to look inconsistent with the local operator.
  • Preserved the server-backed visibility mask and gameplay entity opacity while changing only client presentation.

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