EARLY ALPHA 0.24.0 ·
NEW LOOK
BALANCING
- You can zoom the camera out further.
BUG FIXES & POLISH
- A fresh look across the game: the stash and inventory, traders, settings, the raid HUD and every end-of-raid screen share one cleaner, animated style.
- Extracted, Killed in Action and Missing in Action screens each have their own colour and emblem, and the kill list and XP breakdown animate in row by row.
- The raid timer turns amber under five minutes and pulses red in the last minute. Extracting shows a closing ring around the seconds left.
- Door, loot and pick-up prompts are now small E-key tags coloured by what they do. Locked doors show red, and you only see prompts for things on your own floor.
- Floors are easier to read: stairs show clear treads with amber arrows going up and blue going down, the world below dims while you are upstairs, and a floor indicator shows which floor you are on inside multi-storey buildings.
- Railway track on Freight Yard and Blackwood is drawn as continuous rails and sleepers instead of stacked tiles.
